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    Systema Sephiroth - Kether

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    Phill

    Posts : 90
    Join date : 2012-04-27
    Location : Atziluth

    Systema Sephiroth - Kether

    Post  Phill on Wed May 30, 2012 7:16 pm

    For most of you, this will be the first time you've seen the semi-secret Gnostic powers. Well, these happen to be the most powerful (and utterly unplaytested) ones possible. Enjoy!


    Path of The Crown, Kether

    The Crown is the immensity of God made manifest. It cannot be felt in the lowest Realm except by those of ultimate and unshakeable enlightenment. To hope to comprehend the Dominance one must know the Paths of each branch of the Tree of Life. The Crown is on the brow of one who is wholly devoted to the Ein Sof; as he sees all his Light, he cannot be anything less than utterly faithful and humbled. Still, he stands proud amongst Man. Most High, indeed.

    The Kether Stunts are not available until a character possesses 10 Sephiroth Stunts drawn from at least 3 Sephira, has converted a person to the Faith as a Gnostic (not Tribesman), and has validated their faith by destroying a major foe of the Tribes or achieving a huge step toward the Recovenant.

    Finally, the character must have had direct communication with the Emanation Persona (see below) that they wish to purchase the Stunt for. Communication with the Will is usually the easiest.

    Although there are mentions below of specific Sephira, these are not to be interpreted as prerequisites. They are just there for theo/philosophical reasons. Also, these Stunts are for Man, in all his imperfection. They should not be taken as perfect reflections of the Emanations they pay homage to; at least not any more than a candle can imitate the Sun.


    The Light – The Crown of Light is crystalized from Glory, Beauty and Knowledge. The Light illuminates the Worlds and Souls, and so shows Glory. The Light is most beloved of Men and comforting, and so is Beautiful. The Light is pervasive and enlightening, and so shows Knowledge. The character is forever marked by a halo of pure golden light, usually emanating from their brow, eyes, or whole being. The character’s Sephiroth ‘skill’ is increased by +3. The character may spend Fate cards of the courts (Knight or higher) or an Arcana they can interpret as part of The Light’s purview to produce the following perfect editing effects, which are Miracles. These Miracles only work on Man, unless specifically noted:

    Freedom – A present target is freed from all bondage and spirited away to the most appropriate place where their freedom and health will not be impeded. This can be used for physical, social, spiritual or mental imprisonment. The target must be willing to accept freedom, and cannot ever be coerced into doing so. The character cannot use this Miracle on themselves. This Miracle can never be used to alter a target’s honest and healthy beliefs, no matter how opposed they are to the Crowned. The character can opt to once, and only once ever in their entire lifetime, use this Miracle on a large group, removing one type of bondage shared by them all.

    Prosperity

    Love -


    The Word – The Crown of Words is crystalized from Foundation, Mercy and Triumph. The Word brings Man together in peace, and so shows Foundation. The Word is used to soothe, for it is the Word of God, and so shows Mercy. The Word is absolute and empowers those who speak it, and so shows Triumph. The character is forever surrounded by floating written proclamations of the Systema Sephiroth. This usually manifests as banners and strips of prayer, but occasionally has the effect of having the Word written on any/all available material in the immediate area. The character’s Sephiroth ‘skill’ is increased by +3. The character may spend Fate cards of the courts (Knight or higher) or an Arcana they can interpret as part of The Word’s purview to produce the following perfect editing effects, which are Miracles. These Miracles only work on Man, unless specifically noted:

    Proclamation – A present target is declared as the Enemy of God. The Crowned one is most assuredly a holy man, so this is not disputable. The Soul of the target becomes wretched and weak, manifesting God’s disfavor. The target will always be attacked by Gnostic Dreamseed and cannot, no matter what, ever affect GDS with composure stress. Similarly, all Angels and Gnostics will be compelled to act against the target, either with direct violence or indirect ruin, which can only be refused by paying two Fate cards per appropriate instance. Any and all things that are compelled to act against the Enemy increase the stress they cause by +3 on successful attacks and can increase their Edge by +3 as well to close themselves off from the Enemy’s Words. The Enemy status lasts for an eternity. Once, and only once ever in their entire lifetime, a character can rescind this Proclamation.


    The Will – The Crown of Will is crystalized from Kingdom, Justice and Wisdom. The Will represents the Creator’s volition to allow existence, and so shows the Kindgom. The Will desires that all things are harmonious, and so shows Justice. The Will is nothing less than the mind of the Demiurge, and so shows Wisdom. The character is forever wreathed in a visible aura of authority, which distorts sight and sound to make the character more imposing. The character’s Sephiroth ‘skill’ is increased by +3. The character may spend Fate cards of the courts (Knight or higher) or an Arcana they can interpret as part of The Will’s purview to produce the following perfect editing effects, which are Miracles. These Miracles only work on Man, unless specifically noted:

    Consecrate - A present target becomes divinely harmonious, incapable of being harmed or causing harm. The use of this Miracle perfectly edits away any present emotions or non-permanent Aspects pertaining to hating the target or desiring to do harm to him from all Mankind. While Consecrated the target reduces all direct physical or composure stress by the value of the Crowned's Sephiroth 'skill', but additionally reduces all stress they deal by the same amount. The Consecration lasts forever unless the target renounces all holiness and God, after which they receive a new permanent Aspect that is automatically visible to all sentient beings called 'Forsaken'. Enemies of the target who still wish to harm him can pay two Fate cards to the Consecrated to ignore the effects of this Miracle for a scene. Once, and only once in their entire lifetime, the character can apply this miracle to a large group of people.


    Following the realization of at least two of these Stunts, the enlightened Gnostic can choose one (and only one) of the following Stunts. These Stunts transform them into a divine beacon, capable of shaping the faith of the whole world. The only Stunt beyond that is to transcend and sit by God’s throne as an Angel, at his right hand forever and ever.

    Abraham
    Jesu
    Mohammed

    Alternatively, a Gnostic with all three of the above Emanation Stunts and one of the Holy Man Stunts can take a final Stunt to bring about the alignment of Heaven and Earth, opening the world to the armies of the Pax Dei and ending the game.


    _________________
    Awake, arise or be for ever fall’n.
    -John Milton

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